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Before heading up to the house, walk past the drive way and look around for the first Collectible, #1 of 13 - a Missing Child Poster for a boy named Charlie Matheson Jr. By the time you reach the house, the sky will have grown dark, and things will become increasingly creepy. There is also a car not far from the house - who it belongs to is up for debate.
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Note the radio tower blinking in the distance, it will become and imporant landmark throughout the game. Because danger in this prologue is almost non-exsistant, try to ignore the tense and foreboding atmosphere and try to take in your surroundings.įrom the car with the fallen tree, just follow the path down the road and enjoy the scenery.
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The main thing to note in the prologue is that because it is the first level in the game, and serves to set up the rest of the game, the chances of encountering Slenderman are slim, and the chance of dying via Slenderman are even slimmer.
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